One example that’s brought up is the zero gravity sections of Dead Space 2, and how those could be potentially be improved upon and implemented in a remake of the first game. While exact details are scant for now, one thing that the developers mentioned in the aforementioned interview with IGN was that the remake is also going to use gameplay elements from Dead Space’s sequels. Of course, being more of a reimagining than a straight remake, Dead Space isn’t just going to limit its improvements and enhancements to the surface level stuff- Motive is promising plenty of gameplay improvements as well. And sure, when it comes to Frostbite, many people often immediately grow skeptical, seeing as the engine has been largely responsible for the troubled development of games such as Anthem and Mass Effect: Andromeda– but Dead Space, which is a linear, cinematic horror game (and definitely not an open-ended RPG), Frostbite seems like an excellent match. Frostbite as an engine has consistently enabled stunning visual fidelity in games, of course, so it’s exciting to think what this could mean for the sci-fi horror title. Of course, we don’t have a Dead Space release date yet, or even a release window, so it’s entirely likely that by the time this comes out, cross-gen releases will have petered out anyhow.ĮA Motive has plenty of experience with the Frostbite engine at this point, thanks to their work on Star Wars: Squadrons and the single player campaign of Battlefront 2, and it’s been confirmed that they’re sticking with it for Dead Space. Apparently, being able to reimagine the original game while leveraging the much more powerful hardware of the PS5 and the Xbox Series X/S was one of the biggest reasons for why development on this remake even started. But Dead Space has been confirmed as a next-gen only title (along with a PC version, of course). Most games coming out right now – especially third party multiplatform titles – are releasing as cross-gen titles, which, of course, is generally what happens with most releases in any console generation transition. Meanwhile, where the visuals are concerned, rather than porting in assets and animations from the original game, Motive is completely remaking all of them, while it seems level design is also going to be tweaked here and there, particularly in instances where the original game had to make changes that were forced by technological constraints. It’s a ground-up remake, and based on what the developers are saying about it, it seems it’s going to be reimagining the original game rather than sticking to it faithfully, similar to what Resident Evil 2 did a couple of years ago. As such, here, we’re going to go over some of the most interesting pieces of information that have emerged on the Dead Space remake.ĭead Space is the sort of timeless game that would have been perfectly served even with a fairly conservative remaster, but the development team at EA Motive has bigger ambitions for this game. Though the game’s announcement trailer was brief and didn’t give much away, many new details on it have emerged since then, particularly in an interview with the developers published by IGN. Fans have been clamouring for a Dead Space revival, especially with the survival horror genre having enjoyed the kind of resurgence it has in the last few years- and yes, after several weeks of consistent leaks and rumours, it’s been confirmed that the original Dead Space is indeed being remade by EA Motive, the studio behind Star Wars: Squadrons. The sudden demise of Dead Space and Visceral Games was a tough pill to swallow when it happened nearly a decade ago, and honestly, it still stings.
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